

Luckily because this is my first time DMing and my forever DM is the player that found out, he decided to just "venture" through the rest of my encounters anyway. They were able to read and decipher the entire riddle without stepping foot in a single other room than the main one. Instead I said "if you ever need me, you k ow where to find me." one of my players immediately heard that and asked him to join the first time around. Instead of saying "I hope to see you guys again" or (because he was a childish npc) "if you ever want to hang out again you know where to find me". He was never supposed to originally go in with them and he was to leave, so they'd get stuck and walk around the dungeon for a while. my party was supposed to find a question written in an ancient language, earlier in the session they had met an NPC that was knowledgeable in different languages and was also leading them to where the question was. The short time I've spent being DM in my first campaign I realized wording is EVERYTHING. And just as a final aside, the only reason OP is able to feel so triumphant about this is that not everything is given away this easily. Primarily that the DM not accepting this as a valid answer wouldn't have been 'bullshit' in any way, but also that accepting it might not have been the best experience for every group, even if it was for OP's.Īt my home table, we all would have had a hearty laugh over the attempt and then enjoyed trying to do this the intended way regardless. This Tabaxi, as far as I'm aware, isn't bound by the letter of his word, and powerful beings usually don't respond well to 'gotcha' moments. Sometimes things have to be challenging for the game to be fun, and being clever isn't clever at all if the circumstances aren't set up right for your ploy to work. When a player says "I walk up to the big bad and chop his head off" we ask them to roll to attack. The DM certainly wasn't backed into a corner though, and some players might not have liked this choice. In this instance, for these players, it seems like it was the right choice. I feel like reading those stories in which the players come out with a clever way to "outsmart" the DM and skip parts of the adventure, except that this time I am living it. accomplished? I think I peaked as a player. The session ended there because he had nothing else prepared (apparently it was going to be huge this part, I feel a bit sorry) and we had already played a few hours, but he confirmed that I met the lord's prerequisites, so next time we are going to continue from here.
#NADDPOD QUIP PROMO CODE FULL#
After 2 full minutes of congratulations, my DM put his head in his hands and said "I had prepared so many things for this part." 10 seconds of complete silence from everyone until the other players understood it and erupted in joy and laughter. "But, oh powerful lord, did I not already do it?".

And the DM replied in his voice: " Do something that makes me say 'wow' and." I interrupted him. I turned to the now normal-sized tabaxi: "what did you say do we need to do?".

#NADDPOD QUIP PROMO CODE PC#
Can be a performance or something else entirely." My PC then said with message to the bard: ", this is your moment to shine". Do something that makes me say 'wow' and I will give you the artifact. The tabaxi then said: "if you entertain me, then yes. Then we asked for information on top of the artifact to stop the BBEG. He then said the usual charade about how powerful the artifact is, how we know nothing about it, etc. Story: the powerful lord asked us why we were there and we said the truth (to take the artifact and stop the BBEG).

Once inside, we were greeted by the owner of the palace, a powerful giant tabaxi that can change size at will and with an efreeti as a personal bodyguard. Just got out of the session where I peaked as a player.īackground: while searching an ancient and powerful artifact, my party came in the palace of a powerful being situated in a demiplane (sorta) connected to the material plane. I am so excited I wanted to tell someone.
