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Some will have specific color requests, but for the most part they just want the thing done however you like it, and will react with delight to your work whether you're an auteur or amateur. What's more, characters will frequently ask you to paint or decorate things for them: houses, donuts, logos, furniture, and so forth.
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It's worth revisiting areas, too, as in typical top-down adventure fashion you'll have powers later on that will unlock more hidden areas you couldn't access before, each containing treasures or little subplots that add further color and personality to Chicory's cast. Your paint is persistent you'll always know where you've been and what you did there based on the splatters you left behind, making Chicory's world stressless and inviting to explore and fill in.
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What this ultimately results in is a very clever new layer to what would otherwise be pleasant but familiar top-down adventure puzzle-solving. As you progress, you'll gain more powers, like the ability to paint flowing water and swim in it, climb paint-covered walls, or light up dark caves with glow-in-the-dark paint. Geysers of paint will shoot you across the map, color-filled mushrooms can be used as springboards, and bubbles filled with paint will explode, breaking flimsy rocks standing in your way. Plants might grow into crossable platforms with paint applied, or shrink when erased so as not to block your path. The world reacts to your paint, with puzzles requiring you to color thoughtfully to overcome obstacles, complete sidequests, and access hidden areas. Pleasant as the world is to uncover, the paint tool of Chicory is more the core of its gameplay than its exploration is.
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